![]() They were not the only ones nor would they be the last. Toys to Life, a fashion that has not been able to endure over the years With Disney Infinity canceled after three deliveries, the company argued that "the lack of growth in the interactive figures market, added to the high development costs that have created a difficult business model." For this reason, they decided to "modify our approach to the console video game". ![]() ![]() They had other concerns, the movies and television, where they did not do anything wrong. First it was Disney, which completely cut itself off from the electronic entertainment sector until further notice. The LEGO Dimensions case was the latest in a fateful journey. We loved the video game, except that the investment was unaffordable for most pockets, having to add packs of up to more than 20 euros to access a few more hours of adventure. It was difficult for him to come to our country, since he did it first in the United States and the United Kingdom and when he did it was a misstep. in an unrequited commercial effort to bring their video games to stores accompanied by interactive figures, shelved LEGO Dimensions. It was around this time that we learned that Warner Bros. The decline of Toys to Life is something that we already reflected on at FreeGameTips at the end of 2017, since this has already come from afar. From the farewell of Skylanders to the rebirth of Crash Bandicoot and Spyro The Dragon The question was, not in vain, to know if with the change of cycle that success would be maintained. NFC technology in video games started earlier, at the beginning of the decade, in the last generation. Disney Infinity, Skylanders, LEGO Dimensions, or ultimately Starlink: Battle for Atlas were short lived they were concepts that drew attention, that lent themselves to being tested, but that erred in their business model, difficult to sustain in the long term by requiring interactive real figures. To highlight, the so-called Toys to Life. The result was, at least, encouraging for future deliveries.įailed attempts to revitalize or serve as an alternative to the plumber on PS4 and Xbox One had various names and styles. ![]() A top-down remake of the original PlayStation 2 title but not strictly following everything, it was not a 1: 1 project, but dared to refine the control, adjust the design of some scenarios and even incorporate new features with respect to the original work. The saga is more than 15 years old and signed with the latter one of the best surely one of the three most memorable adventures of his entire career. We are not a few fans of this couple in the writing of FreeGameTips. Only Insnomniac Games, before starting work on Marvel’s Spider-Man, knew how to perfectly channel the concept of remake through Ratchet & Clank for PS4. Something similar happened with Xbox One, because until Super Lucky’s Tale in 2017 the situation was quite deserted in that matter. It did make one thing clear: Sony wanted to also reach the younger audience, that less supplied and with a limitation of options that, except for LEGO and the ever-present Sonic, few names had. In Knack the combat, the level structure and the design failed, excessively linear and without taking advantage of as much as the capabilities of the DualShock 4 were promised. ![]() Not too far away was Super Mario Galaxy 2 (2010, Wii) in time, but without HD although at the end of that same 2013 it would arrive at the stores Super Mario 3D World (2013, Wii U) to put on the table the first more or less classic three-dimensional experience of the plumber in three dimensions and in high definition. We have rarely seen a 3D platform video game look that way. Japan Studio, responsible for Ape Escape, Pataton and Loco Roco, were at the forefront of a new project, a new IP for PlayStation 4 that would come along with the launch of the machine. It was February 2013, at a press conference led by the also PS5 architect. It is a more important name than we believe in this matter, since, although the result was far from what we would have liked, that production showed a will: it was a declaration of intent. That Knack, by Mark Cerny, exclusively for PS4 is already far away. Background: From Knack to Toy to Life, succession of failed attempts The genre of 3D platforms is in uncertain terrain far from Nintendo, a theme that invites us to review how things are and what we can expect from a type of adventure that can look better than ever in the coming years. Without games, consoles have no word and the greater the number of genres, the more possibilities it will have to convince more types of public. The race to the new generation of consoles implies not only the arrival of two new home systems such as PS5 and Xbox Series X, but also a fundamental element that will decide, from Christmas 2020, which console enters the home of millions of people first. ![]()
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